The third part of the huge value has an unknown meaning. The second part of the huge value determines the limits for the condition become true: The first part of the huge value is the number of objects of the condition in a hex value (use calculator for any help): (0 for None, 1 for GDI, 2 for Nod).Ġ4173E00-G = Secondary Team-Types used in this trigger.Ġ = Easy AI Build this? 1 for yes, 0 for no.ġ = Normal AI Build this? 1 for yes, 0 for no.Ġ = Hard AI Build this? 1 for yes, 0 for no.Ġ = Enemy owns a certain number of a type of object.ġ = Player house owns a certain number of a type of object.ħ = Neutral owns a certain number of a type of object. (According to Deezire, it is probably related to AI Generals, yet it is unknown)Ģ = Side that builds this troop.
The higher the weight, the higher the probability of AI build this trigger.ġ = Available in Skirmish? (1 for yes, 0 for no).Ġ = Unknown meaning. It's a huge value splitted in 3 codes (Check below).ģ0.000000 = Starting weight of the trigger. It says if AI will need more, less, equal number of objects determined also inside it. PROC = Type of object in the condition to make trigger work (related to type). This is the main part of the condition to make trigger work (Check below). It will explain AI when it needs to launch the trigger. refinery attack 2 = Description made by the editor (can be everything you want)Ġ73AEA00-G = Primary Team-Type used in the trigger.ĥ = Minimum tech level required for AI use this trigger.Ġ = Type of trigger. Too weird, don't you agree? But I've compared some values and we have some translation here:Ġ80D6920-G = Internal name of the Trigger Take a look at an example:Ġ80D6920-G=M_Nod tib. To make new AI Trigger Types, you need to open your ai.ini if you don't have Firestorm or your aifs.ini if you have Firestorm and go to the AI Trigger Types and write your new ai trigger type. Note that some settings of AI Trigger Types overrides the settings of Team Types (specially the ones without autocreate). With Westwood's help, it was easier to understand these codes. It's the hardest part of ai.ini, but it was recently supported in Final Alert 2. If you wanna post it in your site, ask me first by e-mailing to AI Trigger Types:ĪI Trigger Types determines the conditions to AI build your team type. If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.Attention! This tutorial was originally made for Intel Classified Website (from PPM) and, later it was made for by Entertainment Explosion. Key Words: #News #TiberianSunReborn #Renegade #TiberianWarWarzone #TiberianSun #Firestorm #TwistedInsurrection #ShatteredParadise #OpenRAįorum index » PPM Zone » PPM News Network One from TheKaution and another from NFHAVOC. I really mean a lot! We have two videos for you.
If you missed Shattered Paradise tournament and want to watch it (and have a lot of free time. But that's where you should start if you are interested on this mod.Īnd, in a completely unrelated news about the Tiberian Sun 22nd Anniversary celebration, we have a new music that should be featured in upcoming Twisted Insurrection versions: Yes, it is a bit late to send the questions, I guess. Thank you and stay tuned for more information soon.
Beautiful visual maps and the effects TW:WarZone is known for.Īs a special thanks we would like to organize a QA with the staff and yours truly participate just submit your question into the #QA_Channel Tech 1-5 TiberianSun unit sets for 5 distinct faction and 10 houses. Where you can have hands on access to TW:IonShock! We will begin our day with the official announcement of TW:IonShock reveal and the release of the Open Beta. We would like to outline our plans for the 20th of August event.Īs you know we have been included into the 22th Anniversary of C&C:TiberianSun.